Many of us or our children or friends, dabble with Gaming, in real-time with others - what the gaming world calls MMORPG. The 2 largest player subscription games are WOW and FFXIV.
Now, in game, there are other things players do, besides 'killing' mobs/players - it's called crafting.
What made me so confused, was this screen.
When a crafter has 10/80 durability, technically that means ONE MORE click to finish making the item failing which you loose your materials because the item you are crafting 'breaks'.
It's as real as it can get right? It's a little like baking. Once it's in the oven, you cannot take the undone cake mix out and add stuff.
It's effective where realism is. So crafters have to ensure they have the level of gear required before attempting to craft an item. It's the Game Developers way of engaging the players to also learn how to get good at crafting in a game.
What is really bizarre is, the condition is still excellent!
So I ask myself, and I'm sure many gamers do the same - If we are one step away from breaking an item, reading an EXCELLENT rating on the condition of the raw materials is nothing but a troll.
Excellent condition or not, if the item is not done by the last click of the button, the synthesis fails.
So would we rather an excellent condition promising a failed synthesis, or would we prefer to read, POOR and get the crated item done in that last pull?
A little bit like life like?
What we read, is NEVER EVER anything like what IS.
